Lightsmith
Project Director & Game Design Director - 2014 // Puzzle design, experience design.
Lightsmith is a puzzle game inspired by my days as a Telecommunications Engineer. In this game, players help BeamBot bring light and music to the universe. To do so, players reflect, split, filter and color-shift beams of light through a level. My personal favorite thing about this game is the light filtering interface, which distills an advanced concept (light filtering) into an intuitive interface.
I designed about 60% of the levels in Lightsmith and led the project through approx. 50% of production, at which point I handed it over to an amazingly talented team.